← Lab
⊹ Boid Flocking
Boids
300
Separation
1.5
Alignment
1.0
Cohesion
1.0
Perception Radius
60
Max Speed
4.0
Trail Length
0
Color Mode
Velocity
Flock Clusters
Direction
Neighbor Density
Mono Purple
Predator (click to place)
None
Click to Scare
Follow Mouse
⏸ Pause
↻ Reset
📷 Screenshot
Craig Reynolds' 1986 Boids algorithm.
Complex flocking from 3 simple rules:
Separation
— avoid crowding neighbors
Alignment
— steer toward average heading
Cohesion
— steer toward average position
fps: --